Saturday, January 19, 2013

Coming Soon: AirCoaster 1.5.3

Our first blog post in nearly 2 years. Woo hoo! :-)

If you are still reading this, we just wanted you to know that we finally got around to updating AirCoaster for iOS 6. Heck we didn't even get to updating it for iOS 5, and the only thing we did with iOS 4 was to enable Retina Display support. So yeah, AirCoaster is extremely old and creaky, and we have only just begun the slow and painful process of modernizing the app one line of code at a time. Effectively the goal is to rewrite the entire app, and then to add new features to this rewritten app.

The AirCoaster 1.5.3 update was submitted to Apple today and hopefully Apple will approve it by this time next weekend.


  1. Just got this app, as I've previously designed some rather large and intricate roller coasters. I haven't had a lot of chance to play with it, but I've noted a few things.

    1) I love the interface for the editor...keeps it easy to use, yet allows freedom. I was worried this wouldn't work very well on the touch interface, but I was very pleasantly surprised.

    2) I like the way the coasters look when you ride them, however, the physics seem to ignore friction and don't really slow down at tops of hills like they should. Hoping your future updates this year create a much more realistic physics engine (such as the excellent NoLimits coaster simulator for PC).

    Keep up the good work!

  2. can u make it ios 5 compatable, my ipod is too old to update to ios 6