Saturday, January 13, 2018

iOS 11 Update

I know that AirCoaster looks weirdly squished on iOS 11. An update should be available in a week or so to fix this issue and to add iPhone X support.

Tuesday, March 29, 2016

AirCoaster Lingo

Over the years, the AirCoaster community has developed a unique vocabulary for describing their roller coasters. This guest post by long-time user NN explains what all these words mean. Thank you NN for the awesome writeup!


A type of coaster made to be realistic. Realistics usually try to replicate styles of tracks made by real life manufacturers and designers, such as B&M, Intamin, or PTC. They also commonly have scenery made out of track, but this is not a required feature in a realistic and is not found on all of them. Realistics have been around since the earliest days of AirCoaster.

Technicals, or "techs" for short, are the least realistic type of track commonly found on AirCoaster. They feature track tunnels and fake outs, as well as other, more abstract, elements. They first came to popularity in 2011.

Scenics were first created in 2010. They are generally unrealistic, and usually have slow-paced layouts that interact with lots of scenery. They could be described as sort of the dark rides of AirCoaster.

Threaders came to popularity around 2010. They have tight, compact layouts where the track weaves around itself and features countless choppers. The best threaders tend to resemble a messy ball of yarn.

Simulators have been around since the early days of AirCoaster. They try to simulate an action, activity, or other act of motion, like making riders the tennis ball in a tennis match or the marble in a marble run. They almost always feature scenery.

One of the more obscure track types, slims came about in 2011. They feature layouts that are long, thin, and unrealistic. Hybrid slim-threaders are common.

Fantasy Realistics
Fantasy realistics are made to resemble realistic coasters, but are unrealistic themselves, either due to speed or element choice. Despite having the word "realistic" in their name, they are generally categorized as unrealistics.

Support Runners
An unrealistic track type that came around in 2011. They feature invisible track and instead run along a line of track supports.

An unrealistic is any track that could not be made or found in real life.  All of the above types, aside from realistics, are unrealistics. Any track that does not fall into any of the above types is also called an unrealistic.


NPP - "New Profile Pic", used when announcing a new picture on their profile.  Commonly used to show a track before release.

UOR - "Up On Reply", used when a user means to send a track to a specific user and that specific user only, usually for them to test and give feedback on.  The coaster is uploaded as soon as a reply is given, and is taken down as soon as the tester/reviewer has downloaded the coaster.

CC - "Chain Coaster", a coaster that was made by two or more people.

AC - "AirCoaster"

MPL - "Most Popular List"

MRL - "Most Recent List"

Z - "Ziconic", the app's creator


Fake Outs
Used commonly in techs, fake outs trick riders into thinking they will follow along on a normal track path but instead jump off the track onto another path.

Track Tunnels
Tunnels made out of track.

A point in the ride when riders are teleported from one point in the track to entirely different point.


An upload made to give small announcements to one's followers. They can be about anything, although they are usually about current projects.

A term used for a large or ambitious track that is still under construction.

Keycodes are commonly found at the bottom of a track description. They are used to make the track easily searchable. Keycodes can be searched for in the app's search bar and the track will come up in the search results.

Short Segs
Segments that are 5 units in length.

Micro Segs
Segments that are less than 5 units in length.

E Segs
Segments that are less than 10 units in length and have 8 to 10 spiral.

Partial Loop Segments
Segments that are only a small portion of a loop segment.

0 Segments
Segments that have 0 length, and are used entirely for vertical distances only.

When a track reaches the first page of the Most Popular List in less than 24 hours.

First Pager
A track that reached the first page of the Most Popular List.

When a track stays on the first page of the Most Popular List for more than 24 hours.

Chat Track
An upload made for users to simply have a chat in the comments section.

Topic Track
An upload made for users to chat about a certain topic in the comments section.

Friday, March 25, 2016

AirCoaster 2 Trailer

Watch the awesome trailer created by Mitch Creator!

Friday, March 18, 2016

AirCoaster 2: Getting Started

Learning the track editor

The AirCoaster 2 track editor is very versatile but may appear quite intimidating at first. If you are new to AirCoaster, you might want to start by tweaking the demo tracks to get a feel for the different tools.

Probably the most important rule of thumb to learn is that most 3D controls follow the same principle: tap once to activate the control, and then tap and drag it to modify it.

This is how you'd use the 3D arrows to nudge a track segment around. Or the red 3D pin to move the entire track to a different location. To select more than one segment, tap on one segment, then tap and drag away from that segment to select a range of segments. Once these segments are selected, you can copy and paste them.

All tracks are created using just two segment types, the basic segment and the loop segment. You can very easily create a realistic roller coaster by laying down just a few of these segments. When you are ready to take your roller coaster building skills one step further, try mastering all the different techniques you can apply to the basic segment. For example, you can use a series of very short basic segments to create almost any track structure. Or apply special "recipes" to turn and twist the track in unexpected ways. You will be able to learn many of these techniques by downloading and inspecting the tracks created by our more experienced users.

Changes from earlier AirCoaster versions

AirCoaster 2 creates tracks using a completely new file format. This means that tracks created with AirCoaster 2 cannot be downloaded and used on older versions of AirCoaster. However AirCoaster 2 will let you open and use files created with older versions of AirCoaster. You can use the Legacy option on the Settings tab to customize the colors and settings for these legacy tracks. Alternatively, if you can open the track in the track editor, you can apply the new AirCoaster 2 settings there and re-save the track using the new AirCoaster 2 format.

One of the most anticipated new features of the AirCoaster 2 track editor is the ability to add and manage more than one roller coaster track in a single file. Tracks that use the "Last Rideable Segment" feature in AirCoaster 1.6 will automatically be split into 2 tracks: the first track ends at the last rideable segment and connects back to the first segment, while the second track starts after the last rideable segment and ends up becoming a scenery track with no cars.

Another important thing to note is that all the ride settings and colors are now saved as part of the track file. These are no longer customizable by people who download and ride your tracks. The only thing they can change is the theme, which affects only the sky and ground color. This ensures that people who ride your tracks experience them the exact same way you designed them.

Advanced Track Editor Tips

Select a particular segment.

The most common way to select a track segment is by tapping on it or by using the < and > buttons (which you can press and hold to jump from one segment to the next). However if you know the number of the segment you want to select, a faster way to select it is using POV mode. In POV mode, use the slider to navigate to the segment number you want to select. Then tap the blue segment number to make it the currently selected segment.

Enter values manually for precise control.

You can tap the number value for some of the track segment controls (e.g. "Horizontal Distance" and track settings controls (e.g. "Initial Delay") to enter a value manually. This lets you specify the exact value you want to use. Note that using values that are obviously unreasonable will probably cause the app to crash or otherwise behave in unexpected ways!

Hide the track rails or track ties by setting their color.

You can hide the track rails or ties by selecting "Clear Color" from the color picker. This is useful for changing the appearance of the track for building scenery.

Align tracks together for special effects.

The "Align track to..." feature lets you precisely line up two or more tracks so that their starting position and angle are the same. One use for this feature is allowing both tracks to start at the same station. The second track would not have a station but would start from the exact same spot as the first track. You can then adjust the "Starting Position" value in the track settings to ensure that the cars on each track are properly spaced apart. Another advanced application of this feature is creating tracks with alternating colors: Make one or more copies of the same track and align them together. Assign a different color scheme to each track. Use the invisibility control to only show one track at any point along the track.